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Flocking Behavior
To implement the flocking behavior, I employed Craig’s Reynolds algorithm to implement the behavior of flock (Reynolds refers to them as boids). This consists of 3 basic rules: a. Separation : The purpose of this rule is to keep the boids from colliding with each other. A minimum distance has to be maintained between them and …
Contact
Get in touch with us:
Shashwat Sinha (Gameplay & AI developer) : ss6638@g.rit.edu
Manjunath Shivanna : ms5655@rit.edu
Arun Pattu : ak8938@rit.edu
Uday Shankar Bujala : ub8701@g.rit.edu
Laura Anderson (3D Modeler) : lxa8064@rit.edu
Ron Dodge (3D Modeler) : rcd7972@rit.edu